The Flake

Description:

Everything’s connected. But not everyone can see the patterns, and most people don’t even look that hard. But me, I can never stop looking deeper. I can never stop seeing the truth. I spot the patterns. That’s how I found the monsters, and that’s how I help kill them.

Bio:

Look

(pick one from each List)
Man, woman, transgressive, concealed.
Wild eyes, moving eyes, focused eyes, searching eyes, suspicious eyes, wide eyes, guarded eyes.
Ratty clothes, casual clothes, rumpled suit, neat clothes, comfortable clothes, army surplus gear.

Ratings

(pick one line)
Charm+1 Cool+1 Sharp+2 Tough-1 Weird=0
Charm=0 Cool+1 Sharp+2 Tough-1 Weird+1
Charm+1 Cool-1 Sharp+2 Tough+1 Weird=0
Charm+1 Cool-1 Sharp+2 Tough=0 Weird+1
Charm-1 Cool-1 Sharp+2 Tough=0 Weird+2

Moves

You get all of the basic moves, plus pick three Flake moves:

O Connect the Dots At the beginning of each mystery, if you look for the wider patterns that current events might be part of, roll with Sharp. On a 10+ hold 3, and on a 7-9 hold 1. Spend your hold during the mystery to ask the Keeper any one of the following questions:
- Is this person connected to current events more than they are saying?
- When and where will the next critical event occur?
- What does the monster want from this person?
- Is this connected to previous mysteries we have investigated?
- How does this mystery connect to the bigger picture?
O Crazy Eyes You get +1 Weird (max +3).
O See, It All Fits Together You can use Sharp instead of Charm when you manipulate someone.
O Suspicious Mind If someone lies to you, you know it.
O Often Overlooked When you act all crazy to avoid something, roll with Weird. On a 10+ you’re regarded as unthreatening and unimportant. On a 7-9, pick one: unthreatening or unimportant. On a miss, you draw lots (but not all) of the attention.
O Contrary When you seek out and receive someone’s honest advice on the best course of action for you and then do something else instead, mark experience. If you do exactly the opposite of their advice, you also take +1 ongoing on any moves you make pursuing that course.
O Net Friends You know a lot of people on the Internet. When you contact a net friend to help you with a mystery, roll with Charm. On a 10+, they’re available and helpful—they can fix something, break a code, hack a computer, or get you some special information. On a 7-9, they’re prepared to help, but it’s either going to take some time or you’re going to have to do part of it yourself. On a miss, you burn some bridges.
O Sneaky When you attack from ambush, or from behind, inflict +2 harm.

Gear

Normal weapons (pick one): Hidden weapons (pick two):
- .38 revolver (2-harm close reload loud) - Throwing knives (1-harm close many)
- 9mm (2-harm close loud) - Holdout pistol (2-harm close loud reload)
- Hunting rifle (2-harm far loud) - Garrote (3-harm intimate)
- Magnum (3-harm close reload loud) - Watchman’s flashlight (1-harm hand)
- Shotgun (3-harm close messy loud) - Weighted gloves/brass knuckles (1-harm hand)
- Big knife (1-harm hand) - Butterfly knife/folding knife (1-harm hand)
Luck
Heath
Experience
OOOOOOO OOOIOOOO OOOOO
O Unstable

Improvements

Improvements Advanced Improvements
- Get +1 Sharp, max +3 - Get +1 to any rating, max +3.
- Get +1 Charm, max +2 - Change this hunter to a new type.
- Get +1 Cool, max +2 - Create a second hunter to play as well as this one.
- Get +1 Weird, max +2 - Mark two of the basic moves as advanced.
- Take another Flake move - Mark another two of the basic moves as advanced.
- Take another Flake move - Retire this hunter to safety.
- Get a haven, like the Expert has, with two options
- Gain another option for your haven
- Take a move from another playbook
- Take a move from another playbook

History

(Pick one of these for each other hunter)
- They’re somehow tied into it all. You’ve been keeping an eye on them.
- They’re a close relative. Ask them to decide exactly what.
- Old friends, who originally met through a long chain of coincidences.
- You went through hell together: maybe a monster, maybe military service, maybe time in an institution. Whatever it was, it bound you together, and you have total trust in each other.
- Members of the same support group.
- Fellow freaks.
- The signs all pointed to working together. So you found them and now you work together.
- You know each other through cryptozoology and conspiracy theory websites.

The Flake

Monster of the Week SilverSeraph SilverSeraph