The Wronged

Description:

They took my loved ones. Back then I wasn’t strong enough to fight, but I studied, trained, and now I’m ready to cleanse the world of their taint. I’ll kill them all. That’s all I have left.

Bio:

Look

(pick one from each List)
Man, woman, concealed.
Sad eyes, icy eyes, angry eyes, untouchable eyes, emotionless eyes, hurt eyes, harrowed eyes.
Nondescript clothes, ragged clothes, casual clothes, hunting gear, army surplus gear, old clothes.

Ratings

(pick one line)
Charm=0 Cool+1 Sharp-1 Tough+2 Weird+1
Charm=0 Cool=0 Sharp+1 Tough+2 Weird=0
Charm+1 Cool=0 Sharp+1 Tough+2 Weird-1
Charm-1 Cool-1 Sharp=0 Tough+2 Weird+2
Charm+1 Cool-1 Sharp=0 Tough+2 Weird+1

Tragedy

Who did you lose? What did it? Why couldn’t you save them?
Your… (pick one or more) Your Prey is… (pick only one) You were… (pick one or more)
parent(s) Faries at fault
sibling(s) Vampire selfish
spouse/partner Werewolves injured
child(ren) Ghosts weak
best friend(s) Chupacabra slow
Ghouls scared
Zombies in denial
Other complicit

Moves

You get all the basic moves plus three Wronged moves. You get this one:

I Know My Prey You get +1 ongoing when knowingly investigating, pursuing or fighting the breed of monster that caused your loss.

Then pick two of these:

O Berserk No matter how much harm you take, you can always keep going until the current fight is over. During a fight, the Keeper may not use harm moves on you and you cannot die. When the fight ends, all harm takes effect as normal.
O NEVER AGAIN In combat, you may choose to protect someone without rolling, as if you had rolled a 10+, but you may not choose to “suffer little harm.”
O What Does Not Kill Me… If you have suffered harm in a fight, you gain +1 ongoing until the fight is over.
O Fervor When you manipulate someone, roll with Tough instead of with Charm.
O Safety First You have jury-rigged extra protection into your gear, giving you +1 armour (maximum 2-armour).
O DIY Surgery When you do quick and dirty first aid on someone (including yourself), roll with Cool. On a 10+ it’s all good, it counts as normal first aid, plus stabilize the injury and heal 1 harm. On a 7-9 it counts as normal first aid, plus one of these, your choice:
- Stabilize the injury but the patient takes -1 forward.
- Heal 1-harm and stabilize for now, but it will return as 2-harm and become unstable again later.
- Heal 1-harm and stabilize but the patient takes -1 ongoing until it’s fixed properly.
O Tools Matter With your signature weapon (see your gear, below), you get +1 to kick some ass.

Gear

You have protective wear, suited to your look, worth 1-armour.

If you want, you may take a classic car, classic motorcycle, plain pickup, or plain van.

Signature Weapons (pick one): Practical weapons (pick two):
- Sawn-off shotgun (3-harm hand/close messy loud reload) - .38 revolver (2-harm close reload loud)
- Hand cannon (3-harm close loud) - 9mm (2-harm close loud)
- Fighting knife (2-harm hand quiet) - Hunting rifle (2-harm far loud)
- Huge sword or huge axe (3-harm hand messy heavy) - Shotgun (3-harm close messy loud)
- Specialist weapons for destroying your foes
(4-harm against the specific creatures it targets,
1-harm otherwise, other tags by agreement with the Keeper.)
- Big knife (1-harm hand)
- Enchanted dagger (2-harm hand magic) - Brass knuckles (1-harm hand stealthy)
- Chainsaw (3-harm hand messy unreliable loud heavy) - Assault rifle (3-harm close area loud reload)
Luck
Heath
Experience
OOOOOOO OOOIOOOO OOOOO
O Unstable

Improvements

Improvements Advanced Improvements
- Get +1 Tough, max +3 - Get +1 to any rating, max +3.
- Get +1 Cool, max +2 - Change this hunter to a new type.
- Get +1 Sharp, max +2 - Create a second hunter to play as well as this one.
- Get +1 Weird, max +2 - Mark two of the basic moves as advanced.
- Take another Wronged move - Mark another two of the basic moves as advanced.
- Take another Wronged move - Retire this hunter to safety.
- Gain a haven, like the Expert has, with two options - You track down the specific monster(s) responsible for your loss. The Keeper must make the next mystery about them.
- Add one more option to your haven - Change the target of your vengeful rage. Pick a new monster breed: I know my prey now applies to them instead.
- Take a move from another playbook
- Take a move from another playbook

History
(Pick one of these for each other hunter)

- They helped you at a critical point in your quest for revenge. Tell them what you needed help with.
- They stood between you and what you needed to find out. Ask them why.
- They also lost a friend or relative to these monsters. Ask them who it was.
- Relations, close or distant. Tell them exactly what.
- You saved their life, back when they were a pathetic newbie hunter. Ask them what you saved them from.
- You respect their hard-earned knowledge, and often come to them for advice.
- They showed you the ropes when you were learning how to fight.
- They saw you absolutely lose it and go berserk. Tell them what the situation was, and ask them how much collateral damage you caused.

The Wronged

Monster of the Week SilverSeraph SilverSeraph